Frames now follow the window scaling.
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@@ -107,12 +107,12 @@ Item{
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? virtualCharSize
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: Qt.size(paintedSize.width / 2, paintedSize.height / 2);
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var virtualPxSize = Qt.size(paintedSize.width / charSize.width,
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paintedSize.height / charSize.height)
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var virtualPxSize = Qt.size((paintedSize.width / charSize.width) * shadersettings.window_scaling,
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(paintedSize.height / charSize.height) * shadersettings.window_scaling)
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terminalContainer.virtualPxSize = virtualPxSize;
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setLineSpacing(lineSpacing);
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setLineSpacing(lineSpacing * shadersettings.window_scaling);
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restartBlurredSource();
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}
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Component.onCompleted: {
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