Refactoring: rename shadersettings in appSettings.

This commit is contained in:
Filippo Scognamiglio
2014-12-11 12:08:15 +01:00
parent 0daf33c36f
commit 7b7eba1c7c
14 changed files with 146 additions and 148 deletions

View File

@@ -28,31 +28,31 @@ ShaderEffect {
property ShaderEffectSource noiseSource
property ShaderEffectSource bloomSource
property color font_color: shadersettings.font_color
property color background_color: shadersettings.background_color
property real bloom_strength: shadersettings.bloom_strength * 2.5
property color font_color: appSettings.font_color
property color background_color: appSettings.background_color
property real bloom_strength: appSettings.bloom_strength * 2.5
property real jitter: shadersettings.jitter * 0.007
property real jitter: appSettings.jitter * 0.007
property real noise_strength: shadersettings.noise_strength
property real screen_distorsion: shadersettings.screen_distortion
property real glowing_line_strength: shadersettings.glowing_line_strength
property real noise_strength: appSettings.noise_strength
property real screen_distorsion: appSettings.screen_distortion
property real glowing_line_strength: appSettings.glowing_line_strength
property real chroma_color: shadersettings.chroma_color;
property real chroma_color: appSettings.chroma_color;
property real rgb_shift: shadersettings.rgb_shift * 0.2
property real rgb_shift: appSettings.rgb_shift * 0.2
property real brightness_flickering: shadersettings.brightness_flickering
property real horizontal_sincronization: shadersettings.horizontal_sincronization
property real brightness_flickering: appSettings.brightness_flickering
property real horizontal_sincronization: appSettings.horizontal_sincronization
property bool frameReflections: shadersettings.frameReflections
property bool frameReflections: appSettings.frameReflections
property real disp_top: (frame.item.displacementTop * shadersettings.window_scaling) / height
property real disp_bottom: (frame.item.displacementBottom * shadersettings.window_scaling) / height
property real disp_left: (frame.item.displacementLeft * shadersettings.window_scaling) / width
property real disp_right: (frame.item.displacementRight * shadersettings.window_scaling) / width
property real disp_top: (frame.item.displacementTop * appSettings.window_scaling) / height
property real disp_bottom: (frame.item.displacementBottom * appSettings.window_scaling) / height
property real disp_left: (frame.item.displacementLeft * appSettings.window_scaling) / width
property real disp_right: (frame.item.displacementRight * appSettings.window_scaling) / width
property real screen_brightness: shadersettings.brightness * 1.5 + 0.5
property real screen_brightness: appSettings.brightness * 1.5 + 0.5
TimeManager{
id: timeManager