Refactoring: rename shadersettings in appSettings.
This commit is contained in:
@@ -36,8 +36,8 @@ Tab{
|
||||
columns: 3
|
||||
CheckBox{
|
||||
property int fps: checked ? slider.value : 0
|
||||
onFpsChanged: shadersettings.fps = fps
|
||||
checked: shadersettings.fps !== 0
|
||||
onFpsChanged: appSettings.fps = fps
|
||||
checked: appSettings.fps !== 0
|
||||
text: qsTr("Limit FPS")
|
||||
}
|
||||
Slider{
|
||||
@@ -46,16 +46,16 @@ Tab{
|
||||
stepSize: 1
|
||||
maximumValue: 60
|
||||
minimumValue: 1
|
||||
enabled: shadersettings.fps !== 0
|
||||
value: shadersettings.fps !== 0 ? shadersettings.fps : 60
|
||||
enabled: appSettings.fps !== 0
|
||||
value: appSettings.fps !== 0 ? appSettings.fps : 60
|
||||
}
|
||||
Text{text: slider.value}
|
||||
Text{text: qsTr("Texture Quality")}
|
||||
Slider{
|
||||
Layout.fillWidth: true
|
||||
id: txtslider
|
||||
onValueChanged: shadersettings.window_scaling = value;
|
||||
value: shadersettings.window_scaling
|
||||
onValueChanged: appSettings.window_scaling = value;
|
||||
value: appSettings.window_scaling
|
||||
stepSize: 0.10
|
||||
Component.onCompleted: minimumValue = 0.3 //Without this value gets set to 0.5
|
||||
}
|
||||
@@ -79,7 +79,7 @@ Tab{
|
||||
qsTr("High")
|
||||
]
|
||||
|
||||
onValsIndexChanged: shadersettings.scanline_quality = vals[valsIndex];
|
||||
onValsIndexChanged: appSettings.scanline_quality = vals[valsIndex];
|
||||
|
||||
Text{text: qsTr("Scanlines Quality")}
|
||||
Slider{
|
||||
@@ -90,12 +90,12 @@ Tab{
|
||||
Component.onCompleted: {
|
||||
minimumValue = 0;
|
||||
maximumValue = 2;
|
||||
value = parent.vals.indexOf(shadersettings.scanline_quality);
|
||||
value = parent.vals.indexOf(appSettings.scanline_quality);
|
||||
}
|
||||
Connections{
|
||||
target: shadersettings
|
||||
target: appSettings
|
||||
onScanline_qualityChanged:
|
||||
scanlineQualityContainer.valsIndex = scanlineQualityContainer.vals.indexOf(shadersettings.scanline_quality);
|
||||
scanlineQualityContainer.valsIndex = scanlineQualityContainer.vals.indexOf(appSettings.scanline_quality);
|
||||
}
|
||||
}
|
||||
Text{
|
||||
@@ -120,7 +120,7 @@ Tab{
|
||||
qsTr("High")
|
||||
]
|
||||
|
||||
onValsIndexChanged: shadersettings.bloom_quality = vals[valsIndex];
|
||||
onValsIndexChanged: appSettings.bloom_quality = vals[valsIndex];
|
||||
|
||||
Text{text: qsTr("Bloom Quality")}
|
||||
Slider{
|
||||
@@ -131,12 +131,12 @@ Tab{
|
||||
Component.onCompleted: {
|
||||
minimumValue = 0;
|
||||
maximumValue = 2;
|
||||
value = parent.vals.indexOf(shadersettings.bloom_quality);
|
||||
value = parent.vals.indexOf(appSettings.bloom_quality);
|
||||
}
|
||||
Connections{
|
||||
target: shadersettings
|
||||
target: appSettings
|
||||
onBloom_qualityChanged:
|
||||
bloomQualityContainer.valsIndex = bloomQualityContainer.vals.indexOf(shadersettings.bloom_quality);
|
||||
bloomQualityContainer.valsIndex = bloomQualityContainer.vals.indexOf(appSettings.bloom_quality);
|
||||
}
|
||||
}
|
||||
Text{
|
||||
@@ -150,9 +150,9 @@ Tab{
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
CheckBox{
|
||||
checked: shadersettings._frameReflections
|
||||
checked: appSettings._frameReflections
|
||||
text: qsTr("Frame Reflections")
|
||||
onCheckedChanged: shadersettings._frameReflections = checked
|
||||
onCheckedChanged: appSettings._frameReflections = checked
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user