Remove slow burn-in effect.
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@@ -24,7 +24,6 @@ import QtGraphicalEffects 1.0
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import "utils.js" as Utils
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Item {
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property SlowBurnIn slowBurnInEffect
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property ShaderEffectSource source
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property BurnInEffect burnInEffect
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property ShaderEffectSource bloomSource
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@@ -67,14 +66,10 @@ Item {
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property real glowingLine: appSettings.glowingLine * 0.2
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// Fast burnin properties
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property real burnIn: appSettings.useFastBurnIn ? appSettings.burnIn : 0
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property real burnIn: appSettings.burnIn
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property real burnInLastUpdate: burnInEffect.lastUpdate
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property real burnInTime: burnInEffect.burnInFadeTime
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// Slow burnin properties
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property real slowBurnIn: appSettings.useFastBurnIn ? 0 : appSettings.burnIn
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property ShaderEffectSource slowBurnInSource: slowBurnInEffect.source
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property real jitter: appSettings.jitter
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property size jitterDisplacement: Qt.size(0.007 * jitter, 0.002 * jitter)
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property real shadowLength: 0.25 * screenCurvature * Utils.lint(0.50, 1.5, ambientLight)
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@@ -185,8 +180,6 @@ Item {
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uniform sampler2D burnInSource;
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uniform highp float burnInLastUpdate;
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uniform highp float burnInTime;" : "") +
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(slowBurnIn !== 0 ? "
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uniform sampler2D slowBurnInSource;" : "") +
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(staticNoise !== 0 ? "
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uniform highp float staticNoise;" : "") +
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(((staticNoise !== 0 || jitter !== 0) ||(fallBack && (flickering || horizontalSync))) ? "
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@@ -314,11 +307,6 @@ Item {
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txt_color = max(txt_color, convertWithChroma(burnInColor));"
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: "") +
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(slowBurnIn !== 0 ? "
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vec4 txt_blur = texture2D(slowBurnInSource, staticCoords);
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txt_color = max(txt_color, convertWithChroma(txt_blur.rgb * txt_blur.a));
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" : "") +
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"txt_color += fontColor.rgb * vec3(color);" +
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"txt_color = applyRasterization(staticCoords, txt_color, virtualResolution, rasterizationIntensity);\n" +
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