Unload frame when not needed.
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@@ -13,8 +13,6 @@ ShaderEffect {
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property real screenCurvature: appSettings.screenCurvature * appSettings.screenCurvatureSize
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property real shadowLength: 0.5 * screenCurvature * Utils.lint(0.50, 1.5, _ambientLight)
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visible: screenCurvature != 0
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fragmentShader: "
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#ifdef GL_ES
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precision mediump float;
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