Improve rasterization rendering and add LCD rasterization (with subpixels).
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@@ -31,13 +31,18 @@ function lint(a, b, t) {
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return (1 - t) * a + (t) * b;
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}
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function mix(c1, c2, alpha){
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function mix(c1, c2, alpha) {
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return Qt.rgba(c1.r * alpha + c2.r * (1-alpha),
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c1.g * alpha + c2.g * (1-alpha),
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c1.b * alpha + c2.b * (1-alpha),
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c1.a * alpha + c2.a * (1-alpha))
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}
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function smoothstep(min, max, value) {
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let x = Math.max(0, Math.min(1, (value - min) / (max - min)));
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return x * x * (3 - 2 * x);
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}
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function strToColor(s){
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var r = parseInt(s.substring(1,3), 16) / 256;
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var g = parseInt(s.substring(3,5), 16) / 256;
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