Optimization: new texture based way to draw the noise. It looks better. There is also a wiser use of textures which brings big performance improvements.

This commit is contained in:
Filippo Scognamiglio
2014-12-13 16:53:45 +01:00
parent b9afcec3cf
commit 6cabacbcc0
6 changed files with 32 additions and 46 deletions

View File

@@ -7,7 +7,6 @@
<file>frames/images/black-frame-normals.png</file>
<file>frames/images/screen-frame.png</file>
<file>frames/images/black-frame-original.png</file>
<file>frames/images/randfunction.png</file>
<file>frames/images/screen-frame-original.png</file>
<file>frames/WhiteSimpleFrame.qml</file>
<file>frames/utils/FrameShader.qml</file>
@@ -67,6 +66,6 @@
<file>TerminalContainer.qml</file>
<file>images/crt256.png</file>
<file>utils.js</file>
<file>images/noise512.png</file>
<file>images/allNoise512.png</file>
</qresource>
</RCC>