Optimization: new texture based way to draw the noise. It looks better. There is also a wiser use of textures which brings big performance improvements.
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@@ -7,7 +7,6 @@
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<file>frames/images/black-frame-normals.png</file>
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<file>frames/images/screen-frame.png</file>
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<file>frames/images/black-frame-original.png</file>
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<file>frames/images/randfunction.png</file>
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<file>frames/images/screen-frame-original.png</file>
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<file>frames/WhiteSimpleFrame.qml</file>
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<file>frames/utils/FrameShader.qml</file>
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@@ -67,6 +66,6 @@
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<file>TerminalContainer.qml</file>
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<file>images/crt256.png</file>
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<file>utils.js</file>
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<file>images/noise512.png</file>
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<file>images/allNoise512.png</file>
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</qresource>
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</RCC>
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