Refactoring of build system and use of native executable instead of qmlscene.
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195
app/qml/main.qml
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195
app/qml/main.qml
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/*******************************************************************************
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* Copyright (c) 2013 "Filippo Scognamiglio"
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* https://github.com/Swordifish90/cool-old-term
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*
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* This file is part of cool-old-term.
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*
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* cool-old-term is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*******************************************************************************/
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import QtQuick 2.2
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import QtQuick.Window 2.1
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import QtQuick.Controls 1.1
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import QtGraphicalEffects 1.0
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import org.kde.konsole 0.1
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ApplicationWindow{
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id: terminalWindow
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width: 1024
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height: 768
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minimumWidth: 320
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minimumHeight: 240
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visible: true
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property bool fullscreen: shadersettings.fullscreen
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onFullscreenChanged: visibility = (fullscreen ? Window.FullScreen : Window.Windowed)
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flags: Qt.WA_TranslucentBackground
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color: "#00000000"
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title: qsTr("cool-old-term")
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Action {
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id: showMenubarAction
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text: qsTr("Show Menubar")
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checkable: true
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checked: shadersettings.showMenubar
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onTriggered: shadersettings.showMenubar = !shadersettings.showMenubar
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}
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Action {
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id: fullscreenAction
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text: qsTr("Fullscreen")
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shortcut: "Alt+F11"
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onTriggered: shadersettings.fullscreen = !shadersettings.fullscreen;
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checkable: true
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checked: shadersettings.fullscreen
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}
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Action {
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id: quitAction
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text: qsTr("Quit")
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shortcut: "Ctrl+Shift+Q"
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onTriggered: terminalWindow.close();
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}
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Action{
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id: showsettingsAction
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text: qsTr("Settings")
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onTriggered: settingswindow.show();
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}
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Action{
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id: copyAction
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text: qsTr("Copy")
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shortcut: "Ctrl+Shift+C"
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onTriggered: terminal.copyClipboard()
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}
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Action{
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id: pasteAction
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text: qsTr("Paste")
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shortcut: "Ctrl+Shift+V"
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onTriggered: terminal.pasteClipboard()
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}
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Action{
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id: zoomIn
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text: qsTr("Zoom In")
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shortcut: "Ctrl++"
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onTriggered: {
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var oldScaling = shadersettings.fontScalingIndexes[shadersettings.rasterization];
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var maxScalingIndex = shadersettings.fontScalingList.length - 1;
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shadersettings.setScalingIndex(Math.min(oldScaling + 1, maxScalingIndex));
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}
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}
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Action{
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id: zoomOut
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text: qsTr("Zoom Out")
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shortcut: "Ctrl+-"
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onTriggered: {
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var oldScaling = shadersettings.fontScalingIndexes[shadersettings.rasterization];
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shadersettings.setScalingIndex(Math.max(oldScaling - 1, 0));
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}
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}
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Action{
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id: showAboutAction
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text: qsTr("About")
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onTriggered: {
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aboutDialog.show();
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}
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}
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menuBar: MenuBar {
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id: menubar
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Menu {
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title: qsTr("File")
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visible: shadersettings.showMenubar
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MenuItem {action: quitAction}
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}
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Menu {
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title: qsTr("Edit")
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visible: shadersettings.showMenubar
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MenuItem {action: copyAction}
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MenuItem {action: pasteAction}
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MenuSeparator{}
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MenuItem {action: showsettingsAction}
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}
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Menu{
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title: qsTr("View")
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visible: shadersettings.showMenubar
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MenuItem {action: fullscreenAction}
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MenuItem {action: showMenubarAction}
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MenuSeparator{}
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MenuItem {action: zoomIn}
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MenuItem {action: zoomOut}
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}
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Menu{
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title: qsTr("Help")
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visible: shadersettings.showMenubar
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MenuItem {action: showAboutAction}
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}
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}
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ApplicationSettings{
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id: shadersettings
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}
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TimeManager{
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id: timeManager
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enableTimer: terminalWindow.visible
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}
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Item{
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id: maincontainer
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anchors.centerIn: parent
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width: parent.width * shadersettings.window_scaling
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height: parent.height * shadersettings.window_scaling
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scale: 1.0 / shadersettings.window_scaling
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smooth: false
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antialiasing: false
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opacity: shadersettings.windowOpacity * 0.3 + 0.7
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Loader{
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id: frame
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anchors.fill: parent
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property rect sourceRect: item.sourceRect
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z: 2.1
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source: shadersettings.frame_source
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}
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PreprocessedTerminal{
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id: terminal
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anchors.fill: parent
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anchors.margins: 30
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}
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ShaderTerminal{
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id: shadercontainer
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anchors.fill: parent
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z: 1.9
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}
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}
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SettingsWindow{
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id: settingswindow
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visible: false
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}
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AboutDialog{
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id: aboutDialog
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visible: false
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}
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Loader{
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id: sizeoverlayloader
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z: 3
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anchors.centerIn: parent
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active: shadersettings.show_terminal_size
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sourceComponent: SizeOverlay{
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terminalSize: terminal.terminalSize
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}
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}
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Component.onCompleted: shadersettings.handleFontChanged();
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}
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