Refactoring of build system and use of native executable instead of qmlscene.
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81
app/qml/frames/utils/TerminalFrame.qml
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81
app/qml/frames/utils/TerminalFrame.qml
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import QtQuick 2.2
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Item{
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id: framecontainer
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property int textureWidth: terminalWindow.width
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property int textureHeight: terminalWindow.height
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property int addedWidth
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property int addedHeight
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property int borderLeft
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property int borderRight
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property int borderTop
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property int borderBottom
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property string imageSource
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property string normalsSource
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property string shaderString
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//Value used to create the rect used to add the border to the texture
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property real rectX
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property real rectY
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//Values used to displace the texture in the screen. Used to make reflections correct.
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property real displacementLeft
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property real displacementTop
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property real displacementRight
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property real displacementBottom
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property real distortionCoefficient
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property rect sourceRect: Qt.rect(-rectX * shadersettings.window_scaling,
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-rectY * shadersettings.window_scaling,
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terminal.width + 2*rectX * shadersettings.window_scaling,
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terminal.height + 2*rectY * shadersettings.window_scaling)
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BorderImage{
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id: frameimage
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anchors.centerIn: parent
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width: textureWidth + addedWidth
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height: textureHeight + addedHeight
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border.bottom: borderBottom
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border.top: borderTop
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border.left: borderLeft
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border.right: borderRight
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source: imageSource
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horizontalTileMode: BorderImage.Stretch
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verticalTileMode: BorderImage.Stretch
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}
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BorderImage{
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id: framenormals
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anchors.fill: frameimage
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border.bottom: borderBottom
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border.top: borderTop
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border.left: borderLeft
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border.right: borderRight
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source: normalsSource
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horizontalTileMode: BorderImage.Stretch
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verticalTileMode: BorderImage.Stretch
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}
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ShaderEffectSource{
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id: framesource
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sourceItem: frameimage
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hideSource: true
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textureSize: Qt.size(parent.width, parent.height)
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}
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ShaderEffectSource{
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id: framesourcenormals
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sourceItem: framenormals
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hideSource: true
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textureSize: Qt.size(parent.width, parent.height)
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}
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Loader{
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anchors.centerIn: parent
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width: parent.width + (addedWidth / textureWidth) * parent.width
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height: parent.height + (addedHeight / textureHeight) * parent.height
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source: shaderString
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}
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}
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