Refactoring of build system and use of native executable instead of qmlscene.

This commit is contained in:
Filippo Scognamiglio
2014-09-02 18:10:04 +02:00
parent 98b2511660
commit 5e07c98919
76 changed files with 136 additions and 151 deletions
+23
View File
@@ -0,0 +1,23 @@
import QtQuick 2.2
ShaderEffect{
property variant source: framesource
property real screen_distorsion: shadersettings.screen_distortion
fragmentShader: "
uniform sampler2D source;
uniform highp float screen_distorsion;
varying highp vec2 qt_TexCoord0;
vec2 distortCoordinates(vec2 coords){
vec2 cc = coords - vec2(0.5);
float dist = dot(cc, cc) * screen_distorsion;
return (coords + cc * (1.0 + dist) * dist);
}
void main(){
vec2 coords = distortCoordinates(qt_TexCoord0);
float inside = texture2D(source, coords).a;
gl_FragColor = vec4(vec3(0.0), inside);
}"
}