Refactoring of build system and use of native executable instead of qmlscene.
This commit is contained in:
426
app/qml/PreprocessedTerminal.qml
Normal file
426
app/qml/PreprocessedTerminal.qml
Normal file
@@ -0,0 +1,426 @@
|
||||
/*******************************************************************************
|
||||
* Copyright (c) 2013 "Filippo Scognamiglio"
|
||||
* https://github.com/Swordifish90/cool-old-term
|
||||
*
|
||||
* This file is part of cool-old-term.
|
||||
*
|
||||
* cool-old-term is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*******************************************************************************/
|
||||
|
||||
import QtQuick 2.2
|
||||
import QtGraphicalEffects 1.0
|
||||
import QtQuick.Controls 1.1
|
||||
|
||||
import org.kde.konsole 0.1
|
||||
|
||||
Item{
|
||||
id: terminalContainer
|
||||
property variant theSource: finalSource
|
||||
property variant bloomSource: bloomSourceLoader.item
|
||||
property variant rasterizationSource: rasterizationEffectSource
|
||||
property variant staticNoiseSource: staticNoiseSource
|
||||
|
||||
property alias kterminal: kterminal
|
||||
|
||||
signal sizeChanged
|
||||
onWidthChanged: sizeChanged()
|
||||
onHeightChanged: sizeChanged()
|
||||
|
||||
//The blur effect has to take into account the framerate
|
||||
property int fps: shadersettings.fps !== 0 ? shadersettings.fps : 60
|
||||
property real fpsAttenuation: Math.sqrt(60 / fps)
|
||||
property real mBlur: shadersettings.motion_blur
|
||||
property real motionBlurCoefficient: (_maxBlurCoefficient * mBlur + _minBlurCoefficient * (1 - mBlur))
|
||||
property real _minBlurCoefficient: 0.70
|
||||
property real _maxBlurCoefficient: 0.90
|
||||
|
||||
property size virtualPxSize: Qt.size(1,1)
|
||||
property size virtual_resolution: Qt.size(width / virtualPxSize.width, height / virtualPxSize.height)
|
||||
property real deltay: 0.5 / virtual_resolution.height
|
||||
property real deltax: 0.5 / virtual_resolution.width
|
||||
|
||||
property real mBloom: shadersettings.bloom_strength
|
||||
property int mScanlines: shadersettings.rasterization
|
||||
onMScanlinesChanged: restartBlurredSource()
|
||||
|
||||
property size terminalSize: kterminal.terminalSize
|
||||
property size paintedTextSize
|
||||
|
||||
onMBlurChanged: restartBlurredSource()
|
||||
|
||||
function restartBlurredSource(){
|
||||
if(!blurredSource) return;
|
||||
blurredSource.live = true;
|
||||
livetimer.restart()
|
||||
}
|
||||
function pasteClipboard(){
|
||||
kterminal.pasteClipboard();
|
||||
}
|
||||
function copyClipboard(){
|
||||
kterminal.copyClipboard();
|
||||
}
|
||||
|
||||
KTerminal {
|
||||
id: kterminal
|
||||
anchors.fill: parent
|
||||
|
||||
colorScheme: "cool-old-term"
|
||||
|
||||
session: KSession {
|
||||
id: ksession
|
||||
kbScheme: "xterm"
|
||||
|
||||
onFinished: {
|
||||
Qt.quit()
|
||||
}
|
||||
}
|
||||
|
||||
FontLoader{ id: fontLoader }
|
||||
Text{id: fontMetrics; text: "B"; visible: false}
|
||||
|
||||
function getPaintedSize(pixelSize){
|
||||
fontMetrics.font.family = fontLoader.name;
|
||||
fontMetrics.font.pixelSize = pixelSize;
|
||||
return Qt.size(fontMetrics.paintedWidth, fontMetrics.paintedHeight);
|
||||
}
|
||||
function isValid(size){
|
||||
return size.width >= 0 && size.height >= 0;
|
||||
}
|
||||
function handleFontChange(fontSource, pixelSize, lineSpacing, virtualCharSize){
|
||||
fontLoader.source = fontSource;
|
||||
font.pixelSize = pixelSize * shadersettings.window_scaling;
|
||||
font.family = fontLoader.name;
|
||||
|
||||
var paintedSize = getPaintedSize(pixelSize);
|
||||
var charSize = isValid(virtualCharSize)
|
||||
? virtualCharSize
|
||||
: Qt.size(paintedSize.width / 2, paintedSize.height / 2);
|
||||
|
||||
var virtualPxSize = Qt.size((paintedSize.width / charSize.width) * shadersettings.window_scaling,
|
||||
(paintedSize.height / charSize.height) * shadersettings.window_scaling)
|
||||
|
||||
terminalContainer.virtualPxSize = virtualPxSize;
|
||||
|
||||
setLineSpacing(lineSpacing * shadersettings.window_scaling);
|
||||
restartBlurredSource();
|
||||
}
|
||||
Component.onCompleted: {
|
||||
shadersettings.terminalFontChanged.connect(handleFontChange);
|
||||
forceActiveFocus();
|
||||
}
|
||||
}
|
||||
Menu{
|
||||
id: contextmenu
|
||||
|
||||
MenuItem{action: copyAction}
|
||||
MenuItem{action: pasteAction}
|
||||
MenuSeparator{}
|
||||
MenuItem{action: fullscreenAction}
|
||||
MenuItem{action: showMenubarAction}
|
||||
}
|
||||
MouseArea{
|
||||
acceptedButtons: Qt.LeftButton | Qt.MiddleButton | Qt.RightButton
|
||||
anchors.fill: parent
|
||||
onWheel:{
|
||||
if(wheel.modifiers & Qt.ControlModifier){
|
||||
wheel.angleDelta.y > 0 ? zoomIn.trigger() : zoomOut.trigger();
|
||||
} else {
|
||||
var coord = correctDistortion(wheel.x, wheel.y);
|
||||
var lines = wheel.angleDelta.y > 0 ? -1 : 1;
|
||||
kterminal.scrollWheelEvent(coord, lines);
|
||||
}
|
||||
}
|
||||
onDoubleClicked: {
|
||||
var coord = correctDistortion(mouse.x, mouse.y);
|
||||
kterminal.mouseDoubleClickEvent(coord, mouse.button, mouse.modifiers);
|
||||
}
|
||||
onPressed: {
|
||||
if((!kterminal.usesMouse || mouse.modifiers & Qt.ShiftModifier) && mouse.button == Qt.RightButton) {
|
||||
contextmenu.popup();
|
||||
} else {
|
||||
var coord = correctDistortion(mouse.x, mouse.y);
|
||||
kterminal.mousePressEvent(coord, mouse.button, mouse.modifiers)
|
||||
}
|
||||
}
|
||||
onReleased: {
|
||||
var coord = correctDistortion(mouse.x, mouse.y);
|
||||
kterminal.mouseReleaseEvent(coord, mouse.button, mouse.modifiers);
|
||||
}
|
||||
onPositionChanged: {
|
||||
var coord = correctDistortion(mouse.x, mouse.y);
|
||||
kterminal.mouseMoveEvent(coord, mouse.button, mouse.buttons, mouse.modifiers);
|
||||
}
|
||||
|
||||
//Frame displacement properties
|
||||
property real dtop: frame.item.displacementTop
|
||||
property real dleft:frame.item.displacementLeft
|
||||
property real dright: frame.item.displacementRight
|
||||
property real dbottom: frame.item.displacementBottom
|
||||
|
||||
function correctDistortion(x, y){
|
||||
x = x / width;
|
||||
y = y / height;
|
||||
|
||||
x = (-dleft + x * (width + dleft + dright)) / width
|
||||
y = (-dtop + y * (height + dtop + dbottom)) / height
|
||||
|
||||
var cc = Qt.size(0.5 - x, 0.5 - y);
|
||||
var distortion = (cc.height * cc.height + cc.width * cc.width) * shadersettings.screen_distortion;
|
||||
|
||||
return Qt.point((x - cc.width * (1+distortion) * distortion) * width,
|
||||
(y - cc.height * (1+distortion) * distortion) * height)
|
||||
}
|
||||
}
|
||||
ShaderEffectSource{
|
||||
id: source
|
||||
sourceItem: kterminal
|
||||
hideSource: true
|
||||
smooth: false
|
||||
}
|
||||
ShaderEffectSource{
|
||||
id: blurredSource
|
||||
sourceItem: blurredterminal
|
||||
recursive: true
|
||||
live: false
|
||||
|
||||
hideSource: true
|
||||
|
||||
smooth: false
|
||||
antialiasing: false
|
||||
|
||||
Timer{
|
||||
id: livetimer
|
||||
running: true
|
||||
onRunningChanged: running ?
|
||||
timeManager.onTimeChanged.connect(blurredSource.scheduleUpdate) :
|
||||
timeManager.onTimeChanged.disconnect(blurredSource.scheduleUpdate)
|
||||
|
||||
Component.onCompleted: kterminal.updatedImage.connect(restart);
|
||||
}
|
||||
}
|
||||
ShaderEffectSource{
|
||||
id: finalSource
|
||||
sourceItem: blurredterminal
|
||||
sourceRect: frame.sourceRect
|
||||
hideSource: true
|
||||
}
|
||||
ShaderEffect {
|
||||
id: blurredterminal
|
||||
anchors.fill: parent
|
||||
property variant source: source
|
||||
property variant blurredSource: (mBlur !== 0) ? blurredSource : undefined
|
||||
property real blurCoefficient: (1.0 - motionBlurCoefficient) * fpsAttenuation
|
||||
property size virtual_resolution: parent.virtual_resolution
|
||||
property size delta: Qt.size((mScanlines == shadersettings.pixel_rasterization ? deltax : 0),
|
||||
mScanlines != shadersettings.no_rasterization ? deltay : 0)
|
||||
blending: false
|
||||
|
||||
fragmentShader:
|
||||
"uniform lowp float qt_Opacity;" +
|
||||
"uniform lowp sampler2D source;" +
|
||||
"uniform highp vec2 delta;" +
|
||||
|
||||
"varying highp vec2 qt_TexCoord0;
|
||||
|
||||
uniform highp vec2 virtual_resolution;" +
|
||||
|
||||
(mBlur !== 0 ?
|
||||
"uniform lowp sampler2D blurredSource;
|
||||
uniform lowp float blurCoefficient;"
|
||||
: "") +
|
||||
|
||||
"float rgb2grey(vec3 v){
|
||||
return dot(v, vec3(0.21, 0.72, 0.04));
|
||||
}" +
|
||||
|
||||
"void main() {" +
|
||||
"vec2 coords = qt_TexCoord0;" +
|
||||
(mScanlines != shadersettings.no_rasterization ? "
|
||||
coords.y = floor(virtual_resolution.y * coords.y) / virtual_resolution.y;" +
|
||||
(mScanlines == shadersettings.pixel_rasterization ? "
|
||||
coords.x = floor(virtual_resolution.x * coords.x) / virtual_resolution.x;" : "")
|
||||
: "") +
|
||||
"coords = coords + delta;" +
|
||||
|
||||
"vec4 color = texture2D(source, coords) * 256.0;
|
||||
color.a = rgb2grey(color.rgb);" +
|
||||
|
||||
(mBlur !== 0 ?
|
||||
"vec4 blur_color = texture2D(blurredSource, coords) * 256.0;" +
|
||||
"blur_color.a = blur_color.a - blur_color.a * blurCoefficient;" +
|
||||
"color = step(1.0, color.a) * color + step(color.a, 1.0) * blur_color;"
|
||||
: "") +
|
||||
|
||||
|
||||
"gl_FragColor = floor(color) / 256.0;" +
|
||||
"}"
|
||||
|
||||
onStatusChanged: if (log) console.log(log) //Print warning messages
|
||||
}
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// EFFECTS //////////////////////////////////////////////////////////////
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// BLOOM ////////////////////////////////////////////////////////////////
|
||||
|
||||
Loader{
|
||||
id: bloomEffectLoader
|
||||
active: mBloom != 0
|
||||
anchors.fill: parent
|
||||
sourceComponent: FastBlur{
|
||||
radius: 48
|
||||
source: kterminal
|
||||
transparentBorder: true
|
||||
smooth: false
|
||||
}
|
||||
}
|
||||
Loader{
|
||||
id: bloomSourceLoader
|
||||
active: mBloom != 0
|
||||
sourceComponent: ShaderEffectSource{
|
||||
sourceItem: bloomEffectLoader.item
|
||||
hideSource: true
|
||||
sourceRect: frame.sourceRect
|
||||
smooth: false
|
||||
}
|
||||
}
|
||||
|
||||
// NOISE ////////////////////////////////////////////////////////////////
|
||||
|
||||
ShaderEffect {
|
||||
id: staticNoiseEffect
|
||||
anchors.fill: parent
|
||||
property size virtual_resolution: terminalContainer.virtual_resolution
|
||||
|
||||
blending: false
|
||||
|
||||
fragmentShader:
|
||||
"uniform lowp float qt_Opacity;
|
||||
varying highp vec2 qt_TexCoord0;
|
||||
uniform highp vec2 virtual_resolution;" +
|
||||
|
||||
"highp float noise(vec2 co)
|
||||
{
|
||||
highp float a = 12.9898;
|
||||
highp float b = 78.233;
|
||||
highp float c = 43758.5453;
|
||||
highp float dt= dot(co.xy ,vec2(a,b));
|
||||
highp float sn= mod(dt,3.14);
|
||||
return fract(sin(sn) * c);
|
||||
}
|
||||
|
||||
vec2 sw(vec2 p) {return vec2( floor(p.x) , floor(p.y) );}
|
||||
vec2 se(vec2 p) {return vec2( ceil(p.x) , floor(p.y) );}
|
||||
vec2 nw(vec2 p) {return vec2( floor(p.x) , ceil(p.y) );}
|
||||
vec2 ne(vec2 p) {return vec2( ceil(p.x) , ceil(p.y) );}
|
||||
|
||||
float smoothNoise(vec2 p) {
|
||||
vec2 inter = smoothstep(0., 1., fract(p));
|
||||
float s = mix(noise(sw(p)), noise(se(p)), inter.x);
|
||||
float n = mix(noise(nw(p)), noise(ne(p)), inter.x);
|
||||
return mix(s, n, inter.y);
|
||||
}" +
|
||||
|
||||
"void main() {" +
|
||||
"gl_FragColor.a = smoothNoise(qt_TexCoord0 * virtual_resolution);" +
|
||||
"}"
|
||||
|
||||
onStatusChanged: if (log) console.log(log) //Print warning messages
|
||||
}
|
||||
ShaderEffectSource{
|
||||
id: staticNoiseSource
|
||||
sourceItem: staticNoiseEffect
|
||||
textureSize: Qt.size(parent.width, parent.height)
|
||||
wrapMode: ShaderEffectSource.Repeat
|
||||
smooth: true
|
||||
hideSource: true
|
||||
//format: ShaderEffectSource.Alpha
|
||||
}
|
||||
|
||||
// RASTERIZATION //////////////////////////////////////////////////////////
|
||||
|
||||
ShaderEffect{
|
||||
id: rasterizationContainer
|
||||
width: frame.sourceRect.width
|
||||
height: frame.sourceRect.height
|
||||
property size offset: Qt.size(width - rasterizationEffect.width, height - rasterizationEffect.height)
|
||||
property size txtRes: Qt.size(width, height)
|
||||
|
||||
blending: false
|
||||
|
||||
fragmentShader:
|
||||
"uniform lowp float qt_Opacity;
|
||||
uniform highp vec2 offset;
|
||||
uniform highp vec2 txtRes;" +
|
||||
|
||||
"varying highp vec2 qt_TexCoord0;" +
|
||||
|
||||
"void main() {" +
|
||||
"float color = 1.0;
|
||||
color *= smoothstep(0.0, offset.x / txtRes.x, qt_TexCoord0.x);
|
||||
color *= smoothstep(0.0, offset.y / txtRes.y, qt_TexCoord0.y);
|
||||
color *= smoothstep(0.0, offset.x / txtRes.x, 1.0 - qt_TexCoord0.x);
|
||||
color *= smoothstep(0.0, offset.y / txtRes.y, 1.0 - qt_TexCoord0.y);" +
|
||||
|
||||
"float distance = length(vec2(0.5) - qt_TexCoord0);" +
|
||||
"color = mix(color, 0.0, 1.2 * distance * distance);" +
|
||||
|
||||
"gl_FragColor.a = color;" +
|
||||
"}"
|
||||
|
||||
ShaderEffect {
|
||||
id: rasterizationEffect
|
||||
width: terminalContainer.width
|
||||
height: terminalContainer.height
|
||||
anchors.centerIn: parent
|
||||
property size virtual_resolution: terminalContainer.virtual_resolution
|
||||
|
||||
blending: false
|
||||
|
||||
fragmentShader:
|
||||
"uniform lowp float qt_Opacity;" +
|
||||
|
||||
"varying highp vec2 qt_TexCoord0;
|
||||
uniform highp vec2 virtual_resolution;
|
||||
|
||||
float getScanlineIntensity(vec2 coords) {
|
||||
float result = 1.0;" +
|
||||
(mScanlines != shadersettings.no_rasterization ?
|
||||
"result *= abs(sin(coords.y * virtual_resolution.y * "+Math.PI+"));" : "") +
|
||||
(mScanlines == shadersettings.pixel_rasterization ?
|
||||
"result *= abs(sin(coords.x * virtual_resolution.x * "+Math.PI+"));" : "") + "
|
||||
return result;
|
||||
}" +
|
||||
|
||||
"void main() {" +
|
||||
"float color = getScanlineIntensity(qt_TexCoord0);" +
|
||||
|
||||
"float distance = length(vec2(0.5) - qt_TexCoord0);" +
|
||||
"color = mix(color, 0.0, 1.2 * distance * distance);" +
|
||||
|
||||
"gl_FragColor.a = color;" +
|
||||
"}"
|
||||
|
||||
onStatusChanged: if (log) console.log(log) //Print warning messages
|
||||
}
|
||||
onStatusChanged: if (log) console.log(log) //Print warning messages
|
||||
}
|
||||
ShaderEffectSource{
|
||||
id: rasterizationEffectSource
|
||||
sourceItem: rasterizationContainer
|
||||
hideSource: true
|
||||
smooth: true
|
||||
//format: ShaderEffectSource.Alpha
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user