Fix: using font names instaed of indexes in settings.
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@@ -261,7 +261,6 @@ ShaderEffect {
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(glowing_line_strength !== 0 ? "
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color += randomPass(coords) * glowing_line_strength;" : "") +
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"vec3 txt_color = texture2D(source, txt_coords).rgb;" +
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(motion_blur !== 0 ? "
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