Merge pull request 'Fix visual bug on nvidia' (#859) from nvidia-patch into master

Reviewed-on: #859
This commit is contained in:
Sebastiaan de Schaetzen 2024-10-11 10:52:27 +02:00
commit 49213a1cf0

View File

@ -87,7 +87,7 @@ ShaderEffect {
float alpha = 0.0; float alpha = 0.0;
float frameShadow = max2(positiveLog(-coords * frameShadowCoeff + vec2(1.0)) + positiveLog(coords * frameShadowCoeff - (vec2(frameShadowCoeff) - vec2(1.0)))); float frameShadow = max2(positiveLog(-coords * frameShadowCoeff + vec2(1.0)) + positiveLog(coords * frameShadowCoeff - (vec2(frameShadowCoeff) - vec2(1.0))));
frameShadow = max(sqrt(frameShadow), 0.0); frameShadow = clamp(sqrt(frameShadow), 0.0, 1.0);
color *= frameShadow; color *= frameShadow;
alpha = sum2(1.0 - step(vec2(0.0), coords) + step(vec2(1.0), coords)); alpha = sum2(1.0 - step(vec2(0.0), coords) + step(vec2(1.0), coords));
alpha = clamp(alpha, 0.0, 1.0); alpha = clamp(alpha, 0.0, 1.0);