Added lightly smoothed black frame around the screen.
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@@ -223,7 +223,7 @@ ShaderEffect {
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"float color = 0.0;" +
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(noise_strength !== 0 ? "
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float noiseVal = texture2D(noiseSource, qt_TexCoord0 + vec2(fract(time / 51.0), fract(time / 237.0))).a;
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float noiseVal = texture2D(noiseSource, coords + vec2(fract(time / 51.0), fract(time / 237.0))).a;
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color += noiseVal * noise * (1.0 - distance * 1.3);" : "") +
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(glowing_line_strength !== 0 ? "
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