Texture quality is actually working. (And also quite useful for high-dpi screens).
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@@ -113,29 +113,8 @@ ApplicationWindow{
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id: timeManager
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enableTimer: terminalWindow.visible
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}
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Item{
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id: maincontainer
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anchors.centerIn: parent
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width: parent.width * shadersettings.window_scaling
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height: parent.height * shadersettings.window_scaling
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scale: 1.0 / shadersettings.window_scaling
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opacity: shadersettings.windowOpacity * 0.3 + 0.7
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Loader{
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id: frame
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anchors.fill: parent
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z: 2.1
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source: shadersettings.frame_source
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}
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PreprocessedTerminal{
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id: terminal
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anchors.fill: parent
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}
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ShaderTerminal{
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id: shadercontainer
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anchors.fill: parent
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z: 1.9
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}
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TerminalContainer{
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anchors.fill: parent
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}
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SettingsWindow{
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id: settingswindow
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@@ -145,14 +124,5 @@ ApplicationWindow{
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id: aboutDialog
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visible: false
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}
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Loader{
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id: sizeoverlayloader
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z: 3
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anchors.centerIn: parent
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active: shadersettings.show_terminal_size
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sourceComponent: SizeOverlay{
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terminalSize: terminal.terminalSize
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}
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}
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Component.onCompleted: shadersettings.handleFontChanged();
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}
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