Texture quality is actually working. (And also quite useful for high-dpi screens).
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@@ -46,10 +46,10 @@ ShaderEffect {
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property bool frameReflections: shadersettings.frameReflections
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property real disp_top: frame.item.displacementTop / height
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property real disp_bottom: frame.item.displacementBottom / height
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property real disp_left: frame.item.displacementLeft / width
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property real disp_right: frame.item.displacementRight / width
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property real disp_top: (frame.item.displacementTop * shadersettings.window_scaling) / height
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property real disp_bottom: (frame.item.displacementBottom * shadersettings.window_scaling) / height
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property real disp_left: (frame.item.displacementLeft * shadersettings.window_scaling) / width
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property real disp_right: (frame.item.displacementRight * shadersettings.window_scaling) / width
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property real screen_brightness: shadersettings.brightness * 1.5 + 0.5
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