Texture quality is actually working. (And also quite useful for high-dpi screens).
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@@ -143,7 +143,7 @@ Item{
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function handleFontChanged(){
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if(!fontManager.item) return;
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fontManager.item.selectedFontIndex = fontIndexes[rasterization];
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fontManager.item.scaling = fontScaling;
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fontManager.item.scaling = fontScaling * window_scaling;
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var fontSource = fontManager.item.source;
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var pixelSize = fontManager.item.pixelSize;
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