Add subpixel rasterization.
This commit is contained in:
		@@ -104,7 +104,7 @@ QtObject {
 | 
			
		||||
    readonly property int no_rasterization: 0
 | 
			
		||||
    readonly property int scanline_rasterization: 1
 | 
			
		||||
    readonly property int pixel_rasterization: 2
 | 
			
		||||
    readonly property int lcd_rasterization: 3
 | 
			
		||||
    readonly property int subpixel_rasterization: 3
 | 
			
		||||
 | 
			
		||||
    property int rasterization: no_rasterization
 | 
			
		||||
 | 
			
		||||
@@ -148,7 +148,7 @@ QtObject {
 | 
			
		||||
                }
 | 
			
		||||
            },
 | 
			
		||||
            State {
 | 
			
		||||
                when: rasterization == lcd_rasterization
 | 
			
		||||
                when: rasterization == subpixel_rasterization
 | 
			
		||||
                PropertyChanges {
 | 
			
		||||
                    target: fontManager
 | 
			
		||||
                    source: "FontPixels.qml"
 | 
			
		||||
 
 | 
			
		||||
@@ -41,7 +41,7 @@ ColumnLayout {
 | 
			
		||||
                property string selectedElement: model[currentIndex]
 | 
			
		||||
 | 
			
		||||
                Layout.fillWidth: true
 | 
			
		||||
                model: [qsTr("Default"), qsTr("Scanlines"), qsTr("Pixels"), qsTr("LCD")]
 | 
			
		||||
                model: [qsTr("Default"), qsTr("Scanlines"), qsTr("Pixels"), qsTr("Sub-Pixels")]
 | 
			
		||||
                currentIndex: appSettings.rasterization
 | 
			
		||||
                onCurrentIndexChanged: {
 | 
			
		||||
                    appSettings.rasterization = currentIndex
 | 
			
		||||
 
 | 
			
		||||
@@ -12,8 +12,6 @@ QtObject {
 | 
			
		||||
            #define BRIGHTBOOST 0.30
 | 
			
		||||
 | 
			
		||||
            lowp vec3 applyRasterization(vec2 screenCoords, lowp vec3 texel, vec2 virtualResolution, float intensity) {
 | 
			
		||||
                lowp vec3 result = texel;
 | 
			
		||||
 | 
			
		||||
                lowp vec3 pixelHigh = ((1.0 + BRIGHTBOOST) - (0.2 * texel)) * texel;
 | 
			
		||||
                lowp vec3 pixelLow  = ((1.0 - INTENSITY) + (0.1 * texel)) * texel;
 | 
			
		||||
 | 
			
		||||
@@ -42,20 +40,25 @@ QtObject {
 | 
			
		||||
                return mix(texel, rasterizationColor, intensity);
 | 
			
		||||
            }" : "") +
 | 
			
		||||
 | 
			
		||||
        (appSettings.rasterization === appSettings.lcd_rasterization ? "
 | 
			
		||||
            #define brighten_scanlines 16.0
 | 
			
		||||
            #define brighten_lcd 4.0
 | 
			
		||||
        (appSettings.rasterization === appSettings.subpixel_rasterization ? "
 | 
			
		||||
            #define INTENSITY 0.30
 | 
			
		||||
            #define BRIGHTBOOST 0.30
 | 
			
		||||
            #define SUBPIXELS 3.0
 | 
			
		||||
            const vec3 offsets = vec3(3.141592654) * vec3(1.0/2.0,1.0/2.0 - 2.0/3.0,1.0/2.0-4.0/3.0);
 | 
			
		||||
 | 
			
		||||
            lowp vec3 applyRasterization(vec2 screenCoords, lowp vec3 texel, vec2 virtualResolution, float intensity) {
 | 
			
		||||
                vec2 omega = vec2(3.141592654) * vec2(2.0) * virtualResolution;
 | 
			
		||||
 | 
			
		||||
                vec2 angle = screenCoords * omega;
 | 
			
		||||
                vec3 xfactors = (SUBPIXELS + sin(angle.x + offsets)) / (SUBPIXELS + 1.0);
 | 
			
		||||
 | 
			
		||||
                float yfactor = (brighten_scanlines + sin(angle.y)) / (brighten_scanlines + 1.0);
 | 
			
		||||
                vec3 xfactors = (brighten_lcd + sin(angle.x + offsets)) / (brighten_lcd + 1.0);
 | 
			
		||||
                lowp vec3 result = texel * xfactors;
 | 
			
		||||
                lowp vec3 pixelHigh = ((1.0 + BRIGHTBOOST) - (0.2 * result)) * result;
 | 
			
		||||
                lowp vec3 pixelLow  = ((1.0 - INTENSITY) + (0.1 * result)) * result;
 | 
			
		||||
 | 
			
		||||
                lowp vec3 rasterizationColor = yfactor * xfactors * texel;
 | 
			
		||||
                vec2 coords = fract(screenCoords * virtualResolution) * 2.0 - vec2(1.0);
 | 
			
		||||
                lowp float mask = 1.0 - abs(coords.y);
 | 
			
		||||
 | 
			
		||||
                lowp vec3 rasterizationColor = mix(pixelLow, pixelHigh, mask);
 | 
			
		||||
                return mix(texel, rasterizationColor, intensity);
 | 
			
		||||
            }" : "") +
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user