Removing unuseful prints
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@@ -72,5 +72,5 @@ ShaderEffect{
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gl_FragColor = vec4(final_color * txt_normal.a, txt_color.a * qt_Opacity * reflection_alpha);
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}"
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onStatusChanged: console.log(log) //Print warning messages
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onStatusChanged: if (log) console.log(log) //Print warning messages
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}
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