Remove default precision on non ES platforms.

This commit is contained in:
Filippo Scognamiglio
2015-01-28 11:14:42 +01:00
parent 6912d74d71
commit 28d92dc68b
3 changed files with 10 additions and 3 deletions

View File

@@ -120,7 +120,9 @@ Item{
blending: true
fragmentShader: "
precision highp float;
#ifdef GL_ES
precision mediump float;
#endif
uniform highp sampler2D normals;
uniform highp sampler2D source;