Remove default precision on non ES platforms.
This commit is contained in:
@@ -120,7 +120,9 @@ Item{
|
||||
blending: true
|
||||
|
||||
fragmentShader: "
|
||||
precision highp float;
|
||||
#ifdef GL_ES
|
||||
precision mediump float;
|
||||
#endif
|
||||
|
||||
uniform highp sampler2D normals;
|
||||
uniform highp sampler2D source;
|
||||
|
||||
Reference in New Issue
Block a user