Remove default precision on non ES platforms.

This commit is contained in:
Filippo Scognamiglio
2015-01-28 11:14:42 +01:00
parent 6912d74d71
commit 28d92dc68b
3 changed files with 10 additions and 3 deletions

View File

@@ -312,7 +312,10 @@ Item{
blending: false
fragmentShader:
"precision highp float;" +
"#ifdef GL_ES
precision mediump float;
#endif\n" +
"uniform lowp float qt_Opacity;" +
"uniform lowp sampler2D txt_source;" +