Real fix to bloom borders issues. Using Connections to update main source instead of live: true.
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@@ -222,7 +222,9 @@ ShaderEffect {
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(bloom_strength !== 0 ?
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"vec4 bloomFullColor = texture2D(bloomSource, coords);
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vec3 bloomColor = bloomFullColor.rgb;
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float bloomAlpha = bloomFullColor.a;" +
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vec2 minBound = step(vec2(0.0), coords);
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vec2 maxBound = step(coords, vec2(1.0));
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float bloomAlpha = bloomFullColor.a * minBound.x * minBound.y * maxBound.x * maxBound.y;" +
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(chroma_color !== 0 ?
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"bloomColor = font_color.rgb * mix(vec3(rgb2grey(bloomColor)), bloomColor, chroma_color);"
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:
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